Hello! I'm Vincent, a student of Communication and Multimedia Design, majoring in Game Design at the Hanzehogeschool Groningen. My motto is "Question everything!".
Read more about me by following the link to the about page.
Programmer
Since I was 13 years old I have had a fascination for computer code, starting to write some simple scripts at the time, then learning javascript and doing two internships in IT.
Programming more and more small games and apps is part of what brought me to choose my study and seeing its products still sometimes seems beautifully magical to me.
As it is a passion of mine I want to keep myself involved with professional software / game development in the future, indirectly at the very least :)
I can program apps and games using JavaScript, Python, Unity/C#, and some other software.
I am a quick learner and open to acquiring more programming expertise as well.
I have developed a multitude of small games, some of which (Unity 3D group projects from my study programme) support virtual reality hardware.
During my internship at Fielmann Ventures I developed a MEAN-stack based database solution, I made a simple encryption interface when I was 16 and in 2019 I created a Discord bot for Volt Europa.
Relevant Skills
Programming Languages
Python
JavaScript
C#
Game Engines
Unity
p5.js
GameMaker Studio
Phaser
Web Development
HTML
CSS
2D Graphics & Prototyping
Figma (vector graphics)
Paint.NET (raster graphics)
Project Management Software
Trello
Asana
Collaboration & Communication
Google Suite
Discord
GitHub
Languages
English
German
Dutch
Experience
In General
Over many years I have acquired various programming skills which I have made use of in software- and game-development.
Since 2019 I am studying Communication & Multimedia Design with a major in Game Design. During these studies I have done programming work on many projects, some of which I have highlighted below.
GameMaker Studio Games
Using the engine GameMaker Studio's dedicated programming language GML I have done programming work on the games Sail Sale and Coin Conquest.
VR Simulation
With VRquaponics I have taken my first step into developing for virtual reality.
I also learnt a lot of the basics of the Unity 3D editor and C# working on it. Together with my teammate Sten-Erik I created all the interactive features of this aquaponic farming simulation, such as the item dispensers and growth simulation.
Phaser Game
I made Stellar Transporter, a 2D space cargo trading game, using the HTML JavaScript game framework Phaser.
In programming the game I learnt to use the Phaser framework and advanced my JavaScript knowledge.
I also made use of the integrated physics engine to enhance the game's believable feeling of space and objects within it.
Unity Game
In the development of Supermarine Air Support, where I did the programming work together with my teammate Aruzhan, I was able to build upon the knowledge I acquired working on VRquaponics.
The game makes use of a dedicated level generator implementing coroutines and a dynamic system for destructible environments.
In it, the protagonist runs and jumps through levels automatically, and the player-controlled vehicle must throw bombs at it in order to clear the way for the protagonist.
When coding the automated movement script for the protagonist, Aruzhan taught me how to use Raycasts in the Unity engine, which I have made use of in every one of my Unity projects since.
Therapeutic VR Game
With VRgora we made a VR prototype of a serious game concept we developed to help agoraphobic people and those close to them deal with the condition.
People with specific types of agoraphobia, which are (or are similar to) the one, where they are afraid of crowded or large, open places shall learn motivational strategies through the game, by "coaching" the game's protagonist to get through their struggles with the condition.
The game makes use of various variable scales, and dynamic mesh alterations.
More
I have written more about my experience in game design, team coordination and visual design on respective portfolio pages catering to those roles. Feel free to check them out as well!
Background
Education
since 2019: Hanzehogeschool Groningen, Groningen
Communication & Multimedia Design
major Game Design
minor Digital Product Lab
2010-2019: Stadtteilschule Walddörfer, Hamburg
graduated with Abitur, grade 1.6
2006-2010: Grundschule Ahrensburger Weg, Hamburg
Work Experience
Hanzehogeschool Groningen
Student Assistant - 2nd Year CMD Game Design (since September 2021; part-time)
Volunteer Work
Volt Europa
Merchandise Lead (since February 2021)
Discord Moderator (January - June 2021; 6 months)
Discord Team Lead (January 2020 - January 2021; 1 year)
Volt Nederland, Groningen Team
Communications Team Lead (January 2020 - July 2020; 6 months)
Communications Team Member (September 2019 - May 2021; 1 year, 10 months)
Internships
Software Development @ Fielmann Ventures GmbH (February 2015)
IT-Administration & -Development @ Christoph Kroschke GmbH (February 2014)